This is a tool-assisted speedrun (TAS). This time will not count on any real rankings. Done on Dolphin 5.0 with RAM Watch (Info Display), slowdown, TAS code, frame advance and savestates.
Previous BKT by Rocky/N3vermind:https://www.youtube.com/watch?v=MTmvoK_tVow
I'm glad to finally be done with Rainbow Road. This took forever for me to finish. It was hard to keep myself incentivized to continue this, but finally it's over and I'm happy with the results.
There's not a lot of new things about the run compared to the glitch run to talk about, so I can run things down pretty quickly. On lap 2 I managed to find a way to take the zipper a lot sharper, which is the biggest new timesave in the run. I was very lucky getting it so lap 3 zipper was quite tedious to optimize, but with help from Marth the lap 3 zipper was optimized to a satisfying degree. Lap 3 wavy section was not so well off compared to lap 2 either. I couldn't get a wheelie trigger in the middle of the section so I had to go to the side of the zipper to get it. The first ring saw a new improvement lap 3 where I managed to get another wheelie trigger. It set the alignment off for the second wallride so I had to correct my path while getting the zipper boost, wheelie trigger and turnskip as usual. I believe that overall the wheelie trigger is worth it and made up for the worse wavy section. The last thing worthy of note is that for the last ramp lap 3 I jumped to get behind the fence, which I previously thought was impossible. Seems like it depends on QM, and I had to this, because I had bad QM getting behind the fence by doing the usual method. After jumping to get behind the fence I have to hold neutral. When hitting the pole I tilt ever so slightly left for one frame, then using max tilt to go right. I have to do this because starting by tilting right would give me a bad angle upon landing and I can't stay behind the fence. If I tilt right before I hit the pole, I'd clip too much to the right to even be able to land back on track. Also, by tilting as left as possible I was able to get the boost from the boost panel even earlier.
The speedometer labelled as "km/h" on the bottom left is normal vehicle speed (most commonly used speedometer). The values for this speedometer are adjusted by what event's are happening to the character (such as speed boosts, airtime, texture of road being driven upon, etc.). The speedometer labelled as "SPEED" in the bottom right is a much more accurate speed reading (The XYZ speed). The values for this speedometer are taken from the change in the character's position between two consecutive frames. The values are more specifically created by taking the Euclidean norm of the vector between the character's position for the two consecutive frames AKA using the equation:
(((Xpos current frame - Xpos previous frame)^2) + ((Ypos current frame - Ypos previous frame)^2) + ((Zpos current frame - Zpos previous frame)^2))^0.5.
Rainbow Road (Glitch) TAS Origins 1.5 edition:
After Funky Kong drove on top of the rainbow, he was arrested by the glitch police. Funky Kong learned his lesson in jail. No glitches allowed.
Thanks to all the people who helped me along the way:
To Luke, who helped me with strategies for a couple turns, the turnskip, shroomspot + morehttps://www.youtube.com/channel/UCT1o1b393pZX6b3gUSemDPw
To Marth, who helped me with with lap 3 zipperhttps://www.youtube.com/channel/UClkb9VBvCEq3SMxE9HKS2kA
To Ejay, who helped me with the recording and editinghttps://www.youtube.com/channel/UCL6IvK60jAvowbyeDnu0Ybw
To TAS GANG, for existing
To the music, for being awesome
♪ Infected Mushroom - Before ♫https://www.youtube.com/watch?v=sVIDc60Pu2w
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