This is an early access of the DLC Spaced Out for Oxygen Not Included. Starting out on a new terra asteroid this time and trying to build a CUBE based base (squares actually).
In this episode:
- insulating off hot spots
- proper lavatories and sinks
- more food spots
This is part of a playlist: https://www.youtube.com/playlist?list=PLHw_EJXYsdHjEFsQQsksH_GLWQvDsBceQ
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Some info about this DLC from Klei:
Over the past few months we've been working hard to implement the core systems of Spaced Out and tackle the major technical and design challenges that the DLC’s new multi-world gameplay brings. We're now at the point where the systems are ready to have content and refinement built on top of them. Working on content with the community was a blast during the original Oxygen Not Included early access, and we’d like to collaborate with you again on Spaced Out!
Please note the alpha that we're releasing today is a work-in-progress!
What to Expect
Here's what you can expect to find in Spaced Out so far:
New Multi-World Gameplay! The Starmap and space program have been completely redesigned to allow you to span your Duplicant civilization across multiple planetoids, each with their own resources to contribute.
Brand New Starting World! The Swamp start, along with its supporting biomes, provides a new, different mixture of resources to exploit as you nurture your fledgling colony.
Mid-Game Rocketry! The rocket mechanics have been completely redesigned to make rocketry part of your colony's core infrastructure, rather than just an end-game goal.
Rocket tech is easier to research and is more integrated with the rest of the tech tree.
The surface of the starting planetoid is a lot less hostile, and new early-game tech is being added to ease the transition into space.
Multi-Colony UI Improvements! The Diagnostics side panel and redesigned Resources screen have been expanded to manage your attention across planetoids.
Future Plans (Not Ready Yet!)
Because this alpha is focused on stability and building out compelling gameplay around the features listed above, here's what you will not find in Spaced Out just yet:
Radiation/Nuclear Systems: We've put lots of work into the underlying mechanics of this system already, although it’s still not quite at a point where we're ready to test and receive feedback on it. Radiation systems should become available for testing later in early access, once the existing features and systems are in good shape.
Late-Game Planetoids and Rocketry: There's still a lot of content to make for this DLC, and we feel it's important to focus on the early and mid game content first.
Rare Resources and Global Sustainability: We have plans for how we want to distribute geysers, resources, and other sustainable solutions in the late game, but are holding off on expanding on these ideas until we feel comfortable with the early and mid game content.
Mods: Our primary goal during this early alpha period is to make the game stable and ensure that the gameplay we've added so far is functioning as intended. To ensure the crashes and bug reports we receive are relevant, we've temporarily disabled mods in the alpha branch.
Timelines and Early Access
As always, we're dedicated to making a great game and not rushing things out the door, and we want to make sure that you all have a chance to help with the development of this game. We're going to run this alpha for a few weeks until the DLC is stable enough for general play. At that point, we intend to release Spaced Out into Early Access, as we did with the Oxygen Not Included base game.
From there, we'll be adding additional content to the DLC and working towards its release, just like back in ye olden days of 2018.
How do I join the alpha?
We're going to be selecting a small number of testers from the list of everyone who signs up. To apply for the alpha, follow the link below, log into or create a Klei Account using your Steam account, and apply on the alpha signup page. If you're selected to participate, we'll let you know!
Signup link: https://accounts.klei.com/account/betas